I design immersive sonic experiences that bring stories, products, and worlds to life.
From the crash of a meteor to the subtle hum of a futuristic interface, my work blends creativity, technology, and precision to make sound a tangible part of the experience.
I create sound from a single line, shaping it through mathematical functions to transform the abstract into something tangible—an invisible yet deeply audible human sensation. My work merges art, science, and emotion, turning electricity and binary logic into immersive sonic experiences, interfacing with the events and actions of interactive worlds.
Custom Sound Effects (SFX) & Foley
Original sounds for games, films, and animations.
Interactive Audio & Implementation
Using Wwise, FMOD, Pure Data for Unity, Unreal, and VR/AR.
Mixing & Spatial Audio
Stereo, surround, and immersive 3D environments.
UI/UX Audio Design
Sonic identities for apps, devices, and interfaces.
Audio for Installations & Live Performance
Multi-channel, generative, and reactive sound art.
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I collaborate with a diverse range of creators, from game developers and studios, spanning indie projects to AAA titles, to filmmakers and animators seeking cinematic soundscapes that elevate storytelling. I work with VR and AR creators, designing dynamic, immersive audio layers for virtual worlds, and with artists and designers to craft interactive sound installations and exhibition environments. I also partner with brands and product teams, developing audio branding, UI tones, and sonic identities for apps, devices, and marketing experiences.
My projects span multiple forms and media. In video games, I create adaptive sound and atmospheric worlds that respond to player actions. For film and animation, I design impactful sound effects and immersive mixes that enhance the narrative. In VR, AR, and the metaverse, I develop realistic, responsive audio environments that fully immerse users. I also craft interactive installations that react to movement or sensors, design brand experiences such as sonic logos and interface sounds, and explore generative audio, creating procedural sound systems and evolving sonic landscapes.
I am designing functional audio feedback systems for real-world interactivity, focusing on awareness signaling and confirmation cues in various operational environments. The goal is to create intuitive, ergonomic, and context-aware sound design that enhances safety, usability, and human-machine interaction.
Electric Vehicles (EVs) & Autonomous Cars
Pedestrian awareness sounds at low speeds for safety compliance (AVAS – Acoustic Vehicle Alerting Systems).
Interior feedback cues for mode selection, gear changes, or autonomous mode engagement.
Industrial & Factory Machinery
Button press confirmation tones for operators to verify that a process has been initiated or completed.
Error or warning sounds for critical faults or unsafe conditions.
Completion alerts when automated tasks or cycles finish.
Aerospace & Aviation Control Panels
Cockpit alerts and annunciators for system status changes.
Mode transition feedback (e.g., autopilot engagement/disengagement).
Emergency attention tones distinct from normal operation sounds.
Medical Devices & Hospital Equipment
IV drip or infusion pump alerts for completion or errors.
Non-invasive monitoring feedback (e.g., patient monitoring systems).
Sterile environment signals (clear and non-intrusive tones).
Consumer Electronics & Smart Home Devices
Touchscreen confirmation sounds for appliances or smart devices.
Mode or status feedback (e.g., washer/dryer cycles, robot vacuums).
Control Rooms & Power Plants
Critical system state alerts for operators (e.g., turbine start-up, grid overload).
Prioritization of alarms based on urgency using psychoacoustic design.
Transportation & Public Spaces
Train door closing signals and accessibility feedback for the visually impaired.
Elevator arrival and button confirmation sounds.
I am available for collaborations in sound design, SFX, and interactive audio across games, film, VR/AR, and other creative projects. To ensure every collaboration is clear and productive, I ask that prospective clients reach out via email, describing their project and exactly what they hope to achieve.
Please specify the scope of the work: are you looking for custom sounds and SFX only, or would you like me to interface your audio with a game, interactive installation, or other system? Other types of collaboration might include adaptive audio design, procedural soundscapes, immersive VR/AR audio, cinematic mixing, or consultation on sound implementation and integration. Defining these details up front helps ensure the final results meet your vision.
When contacting me, include your proposed terms, conditions, and type of remuneration. This allows us to establish a transparent agreement before work begins, so both parties have clarity on deliverables, timelines, and expectations.
Once I review your proposal, I will respond with any clarifications or suggestions to ensure the collaboration is feasible and mutually rewarding. By following this approach, we can focus on creating high-quality, tailored audio experiencesthat bring your project to life.